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Release v0.0.2
[ enzed_studio // release_notes ]
Wave 30 final stand

Changelog

v0.0.2

Wave 30 becomes the final-stand wave, factory copy / paste blueprints arrive, and late-game frame hitches get a serious pass.

[ release.notes ]

Wave 30 Final Stand, Copy/Paste factory blueprints, and a big late-game performance pass

Greetings Operators,

Two days of updates, and a lot of zombie pressure;) Here's what I added to the game!

Wave 30 is now the final stand. When you hit wave 30, zombies start attacking from all 4 directions simultaneously and never stop coming. Every 10 seconds, their movement speed increases by 1%, so even if you hold the line, they get faster and faster until your base falls. There's no surviving wave 30; it's the moment you find out how well you built.

Copy/Paste is in. Press C, drag a box over any part of your factory, then press V to paste it elsewhere with a full ghost preview showing the real building shapes. Blocked tiles are skipped and placed pieces land in one click. Press V again later to repaste the same blueprint without reselecting. It's should really improve the game!

Late-game performance. Several sources of frame hitches have been fixed. These should all be noticeably smoother now.

Other stuff:

Full patch notes in the Patch Notes button in-game at zombiesperminute.com.

Whatever happend to humans on Earth, we will discover it. CLAIRE (on behalf of me, Enzed!)

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